If you are a writer then you have inevitably run into the dreaded writer’s block. You have probably scoured the internet for writing prompts that might just yield something. You may have even dived back into your own favorite stories in the hopes that something will inspire you. Well, I’m here to provide you with one more tool to combat this unwelcome guest.
Play Dungeons & Dragons.
Aside from the fact that geek chic is apparently “in” at the moment, renewed interest in this classic table-top game seems to be growing. Perhaps this is because it was featured prominently in Stranger Things, or maybe the 5th edition release made it easier for new players to join and became more accessible. Either way, it shouldn’t be too hard to find a group of willing victims to play with you while you battle your own personal writer’s block demon. Here’s some of the intricacies and how it can help you with your own writing:
Start with character development: Build your own character
Having a tough time creating characters that are likable? Untrustworthy? Or just down right evil? D&D can absolutely help with this. To even start playing, you need to build character on your “character sheet.” This includes picking a race, class, backstory, and alignment. (Actually, it includes quite a bit more than this, but these elements help you write a story for your character.) If one were to purchase the 5th edition Player’s Handbook for D&D, one is provided with extensive race and class break-downs that also give you some insight as to the kind of character you would create, should you choose those prompts. For instance, elves have three different sub-races with drastically different characteristics. High elves, as one might imagine, are often arrogant, but incredibly noble. They are wicked intelligent and are often interested in their own self-preservation. Wood elves, on the other hand, are a bit more mischievous, sometimes to the detriment of themselves or their team. Dark elves, known in the game as Drow, are dark and mysterious beings, and at times very dangerous. There are many other races and sub-races within the game to choose from, each with general strengths and weaknesses to play on. Selecting a class also adds some characterization. Druids are keenly and primarily concerned with nature and gravitate to the more natural elements of the world. They can even transform into animals, and some druids even prefer that form over their human one. Clerics are a bit more complicated, but incredibly fun to create. You can have your standard, holy cleric driven by a divine deity aimed towards healing the weak and innocent. Or you can create a trickster cleric that does best when they deceive and talk their way out of confrontations. Your deity could be, oh I don’t know, Loki? Characters are so customizable in this game that creating something as contradictory as that actually works!
Next, you work on the backstory, but perhaps that writer’s block is just too darn heavy to push, even for this. Do not fret, you can turn to the backstory chapter in the Handbook and roll for it. That’s right, roll the dice and leave it to chance. What are one of your ideals? Roll a 2: To protect myself first. What is a weakness you have? Roll a 4: I am incredibly clumsy. Now how would a character constantly worried about their own self-being be able to survive in the world by being a klutz? You get to act that out. Lastly, your character alignment helps make your character more complex. You have probably seen those memes floating around on social media where they place characters from popular television shows into an alignment chart, starting with lawful good and ending with chaotic evil. While these are fun to look at, they actually go a bit more in-depth. One character I currently play is chaotic good. This means that she is drawn to freedom and kindness, but has little use for laws and regulations. She performs good acts to help others achieve their own freedom as well. The way this is enacted in play is by keeping my actions in check and making sure I stay true to my character. Killing someone out of spite would have negative affects on my character, whereas showing mercy would be more in line with her views. Dungeon Masters will also help with this by giving you real in-game consequences if you stray. It is possible you can change your alignment, but that requires cooperation with your DM, which leads me to my next point.